Video games arouse strong debate: from dogged supporters to tenacious detractors, they leave few people indifferent! But before taking a position on the subject, it is interesting to explore the different dimensions of video games, in particular with respect to discrimination and citizenship.
This module invites students to (re) discover what gaming is and what the concept of gameplay denotes. It also gives the opportunity to analyse and deconstruct the representations conveyed by video games and to participate in some production mechanisms (adaptation of the story, management of the community, fan art activities, etc.).
The analysis section is composed of two units dedicated to basic concepts related to how gaming works enabling participants to later analyse some representations in and of video games.
The section on production allows students and teachers to implement actions based on certain typical characteristics of video games.
Michel Berhin, Daniel Bonvoisin, Cécile Goffard, Anne-Claire Orban de Xivry, Paul de Theux, Martin Culot