Digital SkillUp is dedicated to making basic knowledge on
emerging technologies available and accessible to all citizens and small organisations. The platfrom consists of resources that might be useful for youth workers and youth organisations during their
digital transformation journey. Through an online training space, the project provides information about topics like AI, blockchain, robotics,
Internet of Things (IoT). The Digital SkillUp portal offer a catalogue of training opportunities, tools, resources, and best practices in upskilling and reskilling initiatives across the EU. Providing access to relevant online training opportunities has the potential to empower youth workers in developing and improving skills related to their personal or professional development goals. For youth organisations, the access to training can also support the transformation of their businesses into innovative, modern organisations.
Digital SkillUp has been developed by a consortium of creators of digital learning solutions jointly with education and digital business organisations. European Schoolnet, DIGITALEUROPE, DIGITAL SME Alliance, Public Libraries 2030 and Reaktor have worked together to ensure that Digital SkillUp becomes an innovative EU learning portal fostering knowledge on emerging technologies across the European society.
Emerging technology is a term that commonly refers to technologies that are currently developing, or that are expected to be available within the next five to ten years, and is usually reserved for technologies that are creating, or are expected to create significant social or economic effects.
Some characteristics describing them are radical novelty, relatively fast growth, prominent impact, uncertainty and ambiguity. In the 21st century, some of the most anticipated emerging technologies are artificial intelligence, blockchain, quantum computing, Internet of Things (IoT), energy capture and storage.
In the European youth field, digital transformation is understood as a multi-stakeholder and inclusive process encompassing the co-design, implementation and utilisation of people-centred digital technologies with and by young people, youth workers and other relevant stakeholders. digital transformation changes the way most areas of the youth field operate. Digital transformation describes the evolving integration of digital technologies into social, economic, and cultural processes and structures.
The Internet of Things (IoT) describes the network of physical objects—“things”—that are embedded with sensors, software, and other technologies for the purpose of connecting and exchanging data with other devices and systems over the Internet. These devices range from ordinary household objects to sophisticated industrial tools. Key IoT areas include smart living environment; smart farming and food security; wearables; smart cities and smart communities; smart mobility; smart environment and water management; smart manufacturing etc.
The body of technologies, processes and practices designed to protect networks, devices, programs and data from attack, damage or unauthorised access. Government agencies, the military, corporations, financial institutions, hospitals and other groups collect, process and store a great deal of confidential information on computers and transmit that data across networks to other computers. With the growing volume and sophistication of cyber attacks, ongoing attention is required to protect sensitive business and personal information, as well as safeguard national security.