Guidelines and best practices on how to use gaming as a tool in non-formal education
Year of production: 2019
“Guidelines and best practices on how to use gaming as a tool in non-formal education” highlights which video-games could be explored in non-formal education as well as how to use them. It provides ideas for 14 popular games such as Counter-Strike, World of Warcraft, Minecraft or Pokemon Go.
This guidebook – is a result of a 10-day-long seminar that was held in Denmark in October 2019. The Seminar was organised by Fora Copenhagen and InterCollege and co-funded by
the Erasmus+ programme.