Handbook “How to succeed with digital gamification for youth engagement”

Year of production: 2018

The Handbook “How to succeed with digital gamification for youth Engagement” is an extensive educational resource about application of gamification.


It covers the following topics:

  • What is gamification?
  • Why is it important?
  • What are the best examples of gamification?
  • How to use t(digital) gamification?
  • How to create a game by using existing templates and applications?
  • How to involve and educate a greater number of young people on various topics, such as democracy, unemployment, civic engagement, sustainability, peace-building, environment, local community, etc.


The Handbook was developed during the project “Digital gamification for youth engagement” when various elements and tools of gamification were researched and different approaches used to collect the most relevant information.

The project, co-funded by the Erasmus+ {programme, aimed to improve the understanding of digital gamification as a pedagogical approach in non-formal education and reinforce an innovative way of teaching, introducing digital gamification as an attractive tool.


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Social Innovation Centre

SIC is a Latvian organisation which provides non-formal learning about social innovation, social entrepreneurship, political processes, and policy formation for disadvantaged society groups, integration and increase of society participation in social and political processes.