Year of production: 2020
This book is intended as an aid for all types of game educators. The target group consists of parents, schools, libraries, youth organisations, and anyone with connections to children, adolescents or adults that play digital games. The aim is to provide expert information, based on research and experience, about what gaming and related phenomena are all about.
When it comes to gaming (as a hobby, a sport, a profession or a potential source of trouble) there’s so much bias, so many correct or false perceptions, and conflicting comments that we together want to offer an easily approachable guide. After reading, you will have a better understanding of what gaming is all about, why it interests people, why it’s addictive, and why it’s at the same time good in many ways.