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European Digital Youth Work and the Covid-19 pandemic: What’s next?
beyond) youth workers utilised available digital tools and skills ... for the creation of new learning support strategies and resources ... recommended here that the youth work sector is provided with new
Panel discussion: Ethics & Digital Rights
On a societal level, misinformation and fake news, if unquestioned ... Youth workers certainly have a role in raising awareness among ... in relation to rights, among young people:Spotting “ fake news
How can European youth projects be made more sustainable?
Sustainable training course 11 tips to make your project more ... and systems thinking Critical thinking is a very important skill ... believing fake news and helps us to detect greenwashing.
Webinar: Smart Youth Work
over and kill us kill us all like we've seen in in certain movies ... 12:31 to think of it is that even if it's very bad then it's still ... 36:41 I'm head of personnel you'd said you'd Center so was silly
Co-creation of youth-centred digital transformation: the story so far
innovation, reforming data protection, empowering people with the skills ... amp; smart youth work, eParticipation, e-Governance, digital skills ... transformation include: Multistakeholderism and participation Digital skills
Youth Participation and COVID: Eastern Partnership Perspectives
(Mitchell, 2020)The first example is the Fake Detox initiative ... Whereas ‘Fake Detox’ received funding from the Black Sea Trust ... Still, the situation is critical, and we cannot assume that all
Why all this effort? A look at activism and the Corona crisis
One only needs to take a look at the news cycle to see this surge ... activism community at large through webinars, conferences, training ... that nothing is happening, they might feel that they have to take
Video game ‘Among Us’ as a space for communication
delivering 8:20 some 8:21 uh let's say simple circuit-based 8:23 training ... space 12:33 with new societal rules with new 12:34 permissions ... to do new things and say new 12:36 things 12:36 so you might
Exploring Participation with Videogames
to powerful learning moments and have many applications in training ... about the use of videogames to provide spaces for learning in a new ... everyday habits of a lot of young people, and could be used as a (new
Youth with disabilities and COVID-19
What new perspectives can the engagement of disabled youth and ... And yet disability still remains an afterthought in crisis responses ... social protection, inclusion mechanisms, access to education and training
Tools and Tips for youth E-Participation
map function wedding people could just 1:57 pin what they are still ... needs to be improved and I 9:40 have good news for all of you ... will 12:08 also give the possibility for a 12:11 participation training
Online Course “UI Design with figma”
the 18:51 jungle vorwärtskommen letzte premiere zu rec tangos take ... bringen daher an letzte hause zwischen premnitz vista cola skipis ... 20:04 object bildungsprämie haft click on the object 1:20:10 tracking